19
Feb
10

Age of Conan: Black Ring Citadel Wing 2 with Screenshots

Attunement for Tier 2 raiding in Age of Conan involved completing the level 80 Destiny Quest, and receiving a quest from Kalanthes and Cha in Kheshetta for a quest for Vistrix’s tooth. FunCom has removed this attunement requirement after the release of Tier 3 raiding.

BLACK RING CITADEL WING 2
Black Ring Citadel (BRC) has 3 wings. Wing 1 is to the right of the “lobby”, Wing 2 to the left, and Wing 3 is straight ahead. Wing 2 begins with a cavern similar to Wing 1. There are no quests here, so just clear enough of the trash to open a path to the first chamber. Do not forget to kill the trash guarding the large snake statue. Clicking on the statue removes death penalty.

Ahazu ZagamAhazu Zagam, better known as The Fart Boss looks like The Creature from the Black Lagoon. As his nickname suggest, he farts this poison gas that trails behind him, slowly filling up his chamber. Ahazu Zagam hits hard and it will take a geared and well played tank, and a full suite of healers to keep him alive. The key is to avoid his poison gas, and to kite him around the room in such a concerted way that the rest of the raid has room to kill him before it is all covered in poison gas. Priest of Mitra’s Holy Cleansing spell can help make this boss fight quite easy for a geared raid. The YouTube video below shows how it is done in style. Ahazu Zagam drops Wrists, Shoulders and a Simple Relic II.

Ahazu Verin – Every minute, Ahazu Zagam spawns two adds, miniature versions of itself called Ahazu Verin. They need to be taunted away from the main tank, Cry of Havoc by a Guardian is probably the best way to grab them both. Ahazu Verin hit really hard so they need to be individually tanked and focus fired down.

Black Ring Reanimator – Most of the other trash mobs in Wing 2 are quite standard fare. The only exception is the Reanimators. They need to be focus fired down because they constantly spawn large numbers of regular undead mobs that can kill squishier classes.

Incubus and Succubus – Incubus and Succubus are a pair of lewd demons, whose only interest seem to be in spreading their seeds. They need to be tanked on opposite ends of their chamber. Every so often, they will break aggro and watch towards one and another. If they get to close enough, they will both Enrage and hit like trucks. Both tank groups must fight hard to regain aggro once they start walking off. Our raid usually focuses on Succubus first, killing her before proceeding to Incubus. Both bosses with do a knockback before wandering off towards each other, this knockback also wipes the aggro. On top of that Incubus does an AoE root which can be avoided if the players are alert to the cast bar. Incubus and Succubus drops Belts, Boots and a Simple Relic II.

Rooted, damn it!

Cambions – Adds spawn during this boss fight called Cambions. They can be easily off-tanked, and burn down fast. They are a small distraction for this fight.

Seruah – Seruah begins the fight inside a magical cage in the middle of the chamber. There are four mirrors, one in each corner of the chamber. Out of these mirrors will spawn waves of adds. Starting with large 4 Dust Fiends, and increasing exponentially to 64 small Arctic Beasts. At the start of the fight, the whole raid stays together beside one of the mirrors. A soldier will be at each of the mirrors and will bring the Dust Fiends towards the raid. The raid will burn down each Dust Fiend in turn. While this is happening, the subsequent waves of adds are spawned and must be AoEed down. Soldiers are to keep the adds off the squishies. When the last Dust Fiend dies, the raid must all move to the centre outside Seruah’s magic cage.

Every single member of the raid must clump up on Seruah and be within melee range of her once she comes out of her cage. Anyone further than melee range will cause her to teleport and instant-kill the character. She will knockback characters near the top of her aggro list. She would then follow up with a big hit if the aggro remains on the knocked back character. Cunning Deflection will allow a soldier to survive her big hit. It is a steady fight to swap aggro. Not a hard fight if few or no players died needlessly at the start of the fight. Seruah drops Gloves, Chest and a Simple Relic II.

You may want to drop your particle effects and damage numbers because of the massive number of mobs involved.

Chatha the Commander of Demons – The chamber with Chatha follows straight after Seruah’s. It is a two storey chamber linked by a flight of stairs. The raid should run past the Bottomfeeders on the bottom floor of the chamber to the stairs. Moving too far up the stairs will trigger the boss fight, so raids need to get themselves ready on the stairs first.

Chatha begins the fight as a normal human boss. He can be tanked and spanked for the first half a minute before he teleports away. He teleports to random places on the top storey of the chamber once every minute. He also spawns a Sartorus and 3 Utamons every time he teleports. The 2nd storey of the chamber contains pit traps that are invisible from the top. Players who walk over the pit traps will fall down to the 1st storey.

Sartorus and Utamons – While the Utamons are near the Sartorus, they get a buff that allows them to deal massive reflective damage. They can kill a tank in a matter of seconds while the buff is up. The main strategy for the first phase of the Chatha fight is to have a seperate Sartorus and Utamon tank/DPS groups on opposite sides of the 2nd storey, by the stairs and by the far wall. Once seperated from the Sartorus, and their buff allowed to run out, the Utamons can be burned down easily. Repeat this for every single group of spawns.

Chatha the Giant Centaur Horn Headed Monster with Scorpion Tails – When Chatha drops to 60%, he will stop teleporting and spawning Sartorus and Utamons. He will mutate into a giant centaur horn headed monster with scorpion tails. He hits like a truck in this form and has several special attacks. A PBAoE knockback, and a frontal cone stun followed by a big hit. Avoid the latter and position yourself so that the former does not knock you into one of the pit traps. If you did not lose many or any players during the first phase, then its a game of aggro swapping, watching his cast bar, and a DPS race to down him in his second phase. Chatha drops Chest, two Weapons and a Jar of 5 Simple Relic II. Chatha also drops a Ruby Eye of the Serpent which, together with the Ameythst Eye of the Serpent is required to open Wing 3 of BRC.

A screenshot of an EU guild downing Chatha. I need to get one of my own.

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