Introduction
It has been a week since the end of of Beta Weekend 3 for the upcoming English version of Aion: Tower of Eternity MMORPG. I have been too busy to put this article together. Aion has been running in South Korea for a year, and won Best MMORPG 2008 there. It has also been running for a few months in China. So this is not so much a game beta, but a localisation beta. WYS is pretty much WYG.
There is plenty of websites and blogs out there talking about Aion, so I will not elaborate. These are my first impressions. Beta Weekend 2 limited the character to level 10, which means they were still on the starter island, and could not fly. That is right, fly. If there was one thing unique about Aion, it is the fact that all player characters can fly after level 10. There is true Z-Axis range, as opposed to most games with no Z-Axis range like Age of Conan.
There are two factions: Elyos and Asmodians. Elyos dwell in the bright part of their unique planet, and Asmodians dwell in the dark part. They are originally of the same human race but a major disagreement caused them to split. The story of your character is extremely cliche, you were a hero but lost your memory, that is why you are heroic and noob at the same time. Your life quest is to regain your memory and your life. Duh!
I am not completely sold on Aion, I am personally not a big fan of the Anime look. But it is not quite as extreme as Final Fantasy, so I think I can bear with it. It is new content, and after a year and a half of waiting for Age of Conan to come up with more content, I will probably give Aion a spin while I wait for Guild Wars 2.
Character Creation – Awesome possibilities
Besides feathered wings and being able to fly, the first thing that struck me when I gave the Beta Weekend a spin was how extremely customizable the characters are. I have not seen, nor do I think there exists, another MMORPG with as diverse a possibility of base character looks as Aion. You can make your toon two feet tall if you wanted. You could make a toon whose head’s mass is about 50% of its body’s mass. Yes, ugly’s the limit. If you cannot deal with pretty boy anime looks, you can make your toon as ugly as your imagination allows. Almost everything on the face and body is tweakable. Absolutely stunning.
Classes – Standard fare
There are four archetypes and characters start as one of the four for the first 10 levels. Warrior, Scout, Mage and Priest. At level 9 or 10, there is a quest to select one of the specializations. I played a Chanter to level 19.
Warriors can specialize into Templars and Gladiators. Templars are the tank class. They also have party buffs and can use polearms or sword and shield. Gladiators are the DPS off-tanks. They can use two-handed swords or dual-wield weapons. Plate armour in this game looks unrealistic but gorgeous, as do the massive swords and polearms.
Scouts can specialize into Assassins and Rangers. Assassins are the melee DPS class. They can go stealth and do massive DPS with their dual-wield daggers. Rangers use bows and firearms, they can Crowd Control mobs and shoot them down. Scouts have trouble surviving in solo PvE, so if you are playing this game with friends, group up when you are leveling.
Mages can specialize into Sorcerors and Spiritmasters. Sorcerors are your typical magical range DPS class. They appear to have quite a bit of Crowd Control skills. Spiritmasters are pet-based DPS class. Their spirit pets can tank and do damage while they cast spells from range. I feel that the Spiritmaster is the best solo PvE leveling class. Their pet can tank one mob while they kill another.
Priests can specialize into Clerics and Chanters. Clerics are your main healers. Their ranged spells are better than their melee, and they can wear Chain Mail and use Mace and Shield or Staves. The Chanter is the utility class. They Buff, Debuff, do melee DPS and heal. Anecdotally, they are the 4th class you invite to a group after you get your Holy Trinity of Templar, Sorceror and Cleric. They have more synergy with physical classes.
Graphics - Not good enough in 2010
I cannot help but feel that the graphics is not worthy of a game coming out close to 2010. Sure it came out in 2008 in South Korea, but after seeing Age of Conan in all its glory, not just with DX10, but stretching the limits of DX9, the bar is raised for MMORPG graphics. They need to narrow the gap with the FPS games.
The environmental styling is a cross between World of Warcraft and Guild Wars. The mood is definitely lighter than Guild Wars, with a good sprinkling of elements that children and ladies would enjoy. I would say that the overall graphics quality is better than Guild Wars, significantly superior to World of Warcraft, but lack lustre when compared to Age of Conan DX9.
Some textures are of disappointingly low resolution. Foliage is cover is low and some monster polygon counts are very low. However, the sophistication of the monster increase with level. Environmental moods are quite good, as are skill and spell particle effects. Character animations are quite decent, although the female toons jump, well, like girls. Cutesy more than realistic.
Considering that Guild Wars are absolutely obsessed with having as little clipping in their models as possible, Aion surprises me with how much clipping the armour has. Can be extremely bad. I suspect that it is the drawback of having such a wide possibilities of toon sizes and shapes.
Leveling – Seems easy and enjoyable enough
Over the extended weekend, I manage to get to level 19 by playing on Friday night, much of Saturday and Sunday, and Monday night. This is out of a max level of 50, if I am not wrong. So leveling is not so bad. Vast majority of it can be done solo, although you would need to ninja around monsters if you want to avoid fighting every one of them. Quests are of the usual MMORPG type. Kill X this and pick up Y that. The good thing is that they give you quests to encourage you to level your gathering and crafting skills.
Towards level 17-20, there are quests and zones with elite monsters that require a group. I personally feel that their icon to depict elite mobs is not clear enough. A friend of mine leveled to 16 without dying once, but accidentally attacked an elite mob and died. The group quests are quite enjoyable with decent loot. It is also doable with PuGs, which is also a bonus.
Combat – Pretty standard fare
The key part of Aion combat is with the skill chains. You can buy and unlock skills that need to be triggered by another skill. So you attack with skill X, and the icon changes to skill Y, allowing you to use the chained Y skill. Some skills have two choices of skills that can chain from it. This chaining allow the skill bar to be cleaner. Like many MMORPG, queueing the right skills to minimize cooldown time is important. Nowhere near as engaging as Age of Conan’s melee combat, but you still cannot afford to just do auto-hits.
There are no Talent or Feat trees, so there are no “specs”. You buy the skills you want, which is pretty much all the skills, lower level skills will get obsolete, and you just chuck them from your skillbar. Personalization of playing style comes with your armour and weapon choice, as well as what manastones you put in your equipment.
PvP is factional, the Elyos and Asmodians can fight each other. I believe that a part of guild (aka Legion) progression is tied to PvPing, I believe individual progression is too, but to a lesser extent. Beta Weekend 4 will pit the Elyos against the Asmodians for the first time in English.
Customization - No two characters need look alike
If the base character look seems customizable, Aion is a doll dresser’s paradise. You can sacrifice a piece of armour to transfer its look onto another piece of armour. So no two characters need ever look alike. Armour can also be dyed like in Guild Wars, allowing for some stunning looks even at low levels.
The practical part of customizing is with manastones. They are magical gems with stats you can use to improve your armour and weapons. White basic gear have one manastone slots, Green gear have two manastone slots. Blue gear are bind on pickup.
Another unique part of Aion is the fact that classes may benefit from wearing lighter armour. Cloth armour gives more magical and mana stats. Leather armour gives more evasion stats. Chain armour gives more concentration stats and Plate armour has the highest physical defence stats. A Cleric may choose to wear Cloth armour for more mana, or Leather armour for more evade, for instance.
Aion does not have the awesomely customizable UI that Guild Wars does. They offer two choices of UI, one with the map below, and one with it on the top. I am not sure if they will allow third party UI to be used.
Crafting - Pretty standard with its own slant
I have not had time to dabble too much in this, but there are gathering nodes and materials that drop off monsters that can be used to craft all types of items, from potions, foods to armour and weapons. Recipes for making higher grade items also drop from monsters.
For greater immersion, crafting has to be done at a furnace, or stove or alchemy labortory in the main city instead of in the middle of the wilderness. The unfortunate part is that it means that you have an umbilical cord connecting you to the main city.
Travel - You have your own wings, but cannot use it half the time
The first thing I realised is that there are no mounts. The character’s wings are their mounts, and they cannot fly in certain zones. I believe that mounts can add colour to the game, especially one with a light hearted high fantasy style. It also makes traveling in large non-flying areas such as the main city Sanctum much easier.
Travel between the main city and outposts are through teleportation. A portal is opened and you zapped across. Travel within a region is through a spectral bird. The character is enveloped with a transluscent spectral bird, who fly across the terrain much like World of Warcraft.
Character flight is limited to 60 seconds for low level characters. Wing upgrades with increased duration can be found, bought or made. The annoying part is that much of the questing areas are non-flying zones, which means you have to leg it, and cannot avoid monsters.
Economy - It might just work
Everything costs money in Aion, every mail, every flight, every death, everything. And being a South Korean game, the denomination is large. Get used to spending millions of “kinah” at a go. Aion has the potential to be the only game, besides EVE, to have a real workable economy, simply because there are so much costs of living involved. This leads to cap on inflation, encourages saving, and keeps prices stable.
There are two ways characters can sell their stuff to other characters. One is through the Trade Broker, which will levy an unrefundable posting fee, and another is to set up your own little store. When you are at work or asleep, keep your character logged in and it will keep working, selling your trash loot. The major downside to this is that the main city of Sanctum is absolutely full of vendors, clogging up load times, and draw distances. I personally feel that they should have adopted seperate trade instances like the Free Market in MapleStory.
Conclusion – Improvement but not ground breaking
Aion has learned the lessons of all the games that have come before it. Lower graphics means lower system requirements means more potential players. It is an interesting mix of Eastern and Western aesthetics that do not clash too badly. It successfully gets the mood across, with lighter elements that is more inclusive.
It runs well and will not have the launch problems that most other MMORPG are inevitably plagued by. NCSoft has the experience and the resources to keep the game afloat, especially when its pioneering market is in South Korea itself. It walks some well trodden paths and hopefully flying combat is unique enough to carry it into the future. I cannot wait to experience flying raids.
It avoids free for all PvP like in Lineage and Age of Conan. Learnt the economic pitfalls of not having living costs from almost every other MMORPG. I enjoyed myself but was not in love.
Screenshots

Looks familiar? I am sure I saw these before in some other game.

Kind of a mix between World of Warcraft and Guild Wars styling.

Flight travel within regions is with these spectral birds.

Krall seem to be a common humanoid enemy faction.

Get ready for some cute NPCs. These are Shugo, mongoose-men with Turkish clothes.

The water is not half bad, nothing compared to Age of Conan DX10 water though.
Oh yeah, you can fly but you cannot swim

A flashback of your past as part of the main quest line.

Some monster attack animations are quite nice.
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